Well, the adventure has begun! As with any endeavor of this size and complexity we start by getting organized and laying out the basic information that we will all need to follow the story.

The players

  1. Joe - Playing JinJin
  2. Stu - Playing Dunstan
  3. Matt - Playing Vril
  4. Tom - Playing Harlan & DM

The format

The Campaigns live stream is intended to allow you to not only follow the story but put you right in the game.  We are attempting to create a feast for the eyes and ears that is both informative and entertaining.  We have used not only the technology to accomplish this but are also employing the principles of User Experience Design to make the views intuitive and to make the characters and action easy to follow.

Camera views

Player Camera

Player Camera

There are several cameras in the room during the broadcast.  We have started with three but the number and configuration of these cameras will change over time as we experiment with angles and fields of view.  The objective is to have at least one "Player" camera and one "Action" camera.  

Action Camera

Action Camera

The Player Camera is focused on the players and the game unfolds and allows you to see expressions, body language and generally feel like you are sitting at the table.  The Action Camera is focused on what is happing on the Battle Mat and may also be easily repositioned to provide up close views of critical play materials.

Visual aides

Character Legend

Character Legend

We have built several visual aides into the production of this live stream that are design to keep you in the action and ease any potential confusion over who the characters are and what rolls can be attributed to them.  Each character has been assigned a color.  These colors appear on the character's miniature base, the character's dice and on the Character Legend.  The character legend is present in all the play screens and also attributes a shape to each character for those who have difficulty distinguishing color.

Character color assignments are:
Jinjin - Red
Dunstan - Orange/Yellow
Vril - Blue
Harland - Green

Map view

Map View

Map View

We have created a Map View window that allows us to manipulate a map of Freeport during the adventure.  The map view will allow us to slide the view from district to district as well as zoom in and out as the story requires.  The map view window may also be used to display other maps, images, campaign materials and diagrams giving us the ability to respond to the need of the audience and the DM.

The Game and Setting

Pathfinder

Pathfinder Core Rulebook

Pathfinder Core Rulebook

The game we are playing is Pathfinder by Paizo Publishing.  The rules are very similar to Dungeons & Dragons 3.5 and are well established and beloved in the game community.  Our selection of this framework was due to Tom's (DM) familiarity with the rule set and it's similarity to DnD 3.5 which is a rule set that we are pretty familiar with.  Selection of Pathfinder is expected to shorten the amount of time it will take for us to get familiar with the rules.

Pathfinder is a pretty traditional table-top RPG requiring character sheets and a standard set of role play dice. The core rule books are available in hard cover or as .pdf files. 

Freeport - City of Adventure

Freeport Source Book

Freeport Source Book

The Freeport setting has been around since before Pathfinder was created having been originally created for the d20 system and is published by Green Ronin Publishing.  Freeport is a costal city located in a remote chain of islands called the Serpent's Teeth and is a hub of trade, piracy and criminal activity. Freeport City of Adventure stands apart from many settings is that it includes many of the tradition tropes we have come to expect from fantasy adventure but also cuts its own new and exciting path.  

Billed as "The Ultimate Urban Campaign Seting" Freeport has a lot going for it when it comes to "non-traditional" fantasy gaming. The usual fantasy races are present in the city along with a few other races we don't normally expect to see living side by side with them.  Orcs, goblins, hob goblins and even bugbears are counted among the citizens of Freeport.  Further setting it apart is the introduction of muzzle loading or musket style guns to the game.  Existing along side the traditional weapons of bows, crossbows and magic, these weapons bring additional variety and excitement to the setting.