The Knights of the Solar Sigil are a reclusive brotherhood of fighting men and women, rarely seen, but often whispered about. Shrouded in secrecy, the Sigil’s fiery origins are nearly as mysterious as its membership.
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The narrative in our head combined with the psychology and motivations of our character can turn a rather bland quest into a symphony of complications and conflicting emotions. That’s great but how do we do this?
I have always thought that good Skyrim role play was about "State of Mind" rather than play rules. By themselves, fast travel bans are nothing more than slowing your progress from place to place. This may force you to stop and smell the roses more often but that alone does little to enhance role play.
What is it about this game that makes it so compelling for a role player? I am not talking about definition in an anecdotal sense, I mean if we were to try and quantify in quasi-scientific terms what it was about Skyrim that make it special how would we do that and what would it look like? In this case, I elected to apply a fairly simplistic model but one that I think will serve us well in many podcast conversations to come.