Viewing entries tagged
skyrim

Ashes - A CWTV Story Experience

Ashes - A CWTV Story Experience

ASHES A CW Let's Play Experience "A world in flames, poison born of ancient magic and the dead rise from the ash to walk again...how bad could it be?" Coming Soon to CouchWarriorTV, an immersive story experience in the tradition of The Passage. www.charactercrusade.com @characterwonk

A Rift Into Oblivion

A Rift Into Oblivion

“In here!” Yelled Aubron over the storm. 

The rain was was coming down in sheets now and the wind was deafening as it howled through the trees; unbelievably, the storm was still continuing to build. 

Season 1 - Episode 1

Season 1 - Episode 1

A young man arrives in Skyrim 46 years after the events that we have come to know as the Elder Scrolls V Skyrim game experience.  The land is blighted, dangerous and desolate and his mission is to document the mysterious events. What happened so many years ago? What hides within this harsh and cursed land?

Season 1 - Prologue

Season 1 - Prologue

A brand new adventure series to eclipse even the work of Erinyes Arcana. Written and produced by Couch Warrior and coming to you in the new year.

Heart of Smoke: The Dread Father Comes

Heart of Smoke: The Dread Father Comes

AN ENCOUNTER WITH SITHIS: EXCERPT FROM ERINYES ARCANA 

Sithis appears to Fleet and the Son of Sithis is born.
The story of Fleet Featherstone - Written, produced and performed by Stu King

It's not enough to simply ban Fast Travel

It's not enough to simply ban Fast Travel

I have always thought that good Skyrim role play was about "State of Mind" rather than play rules.  By themselves, fast travel bans are nothing more than slowing your progress from place to place.  This may force you to stop and smell the roses more often but that alone does little to enhance role play. 

Testing the limits of Role Play in Skyrim

Testing the limits of Role Play in Skyrim

What is it about this game that makes it so compelling for a role player?  I am not talking about definition in an anecdotal sense, I mean if we were to try and quantify in quasi-scientific terms what it was about Skyrim that make it special how would we do that and what would it look like? In this case, I elected to apply a fairly simplistic model but one that I think will serve us well in many podcast conversations to come.