The Knights of the Solar Sigil are a reclusive brotherhood of fighting men and women, rarely seen, but often whispered about. Shrouded in secrecy, the Sigil’s fiery origins are nearly as mysterious as its membership.
The narrative in our head combined with the psychology and motivations of our character can turn a rather bland quest into a symphony of complications and conflicting emotions. That’s great but how do we do this?
I have always thought that good Skyrim role play was about "State of Mind" rather than play rules. By themselves, fast travel bans are nothing more than slowing your progress from place to place. This may force you to stop and smell the roses more often but that alone does little to enhance role play.
What is it about this game that makes it so compelling for a role player? I am not talking about definition in an anecdotal sense, I mean if we were to try and quantify in quasi-scientific terms what it was about Skyrim that make it special how would we do that and what would it look like? In this case, I elected to apply a fairly simplistic model but one that I think will serve us well in many podcast conversations to come.
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Need an idea for a character? Take a look at some of these concepts
Ettien is a bow for hire whipped in from the Summerset Isle and now he has a contract working with the Thalmor. A master of wilderness warfare, Ettien Jorel's mission is to wage a gorilla war upon the Forsworn, killing their leaders and gathering intelligence for Thalmor leadership.
Once arrogant and domineering, Zatu is a swordsman and fire mage of extraordinary capability. Entrusted with guarding the Mane, Zatu gives order that cost the lives of his men and many civilians bringing shame and guilt. Year later he works as a lowly caravan guard in search of something more.
Bellaluna Carmoira "The Snowflower" - Powerful Soceress & Earth Mage. She is a fierce warrior but craves peace for the people of Skyrim. She id destined to establish her own college of mages dedicated to healing the people and the land itself.
Stacks is a decorated veteran of the War of the Red Ring, but he also has an extraordinary ability. Stacks is gifted with an eidetic memory and has a penchant for numbers, names, and places. There is nothing Stacks cannot recall with unparalleled accuracy.
The Adversary episode is focused on the a discussion of the antagonists that will make the life of our characters interesting. We discuss faction, nemesis and foil selection and map these forces to our Circles of Character Conflict.
The Awakening episode is a discussion of our character’s growing physical, magical and social power. What can we do as players to express this growing power in meaningful ways to convey a more realistic sense of our character’s impact on the world.
The Struggle is what defines our characters. In this episode we discuss the difficult choices our characters will have to make in their journeys and how these victories and defeats shape who they are and impact your story.